Demonstration
A Haptic Memory Game using the STRESS2 Tactile Display
Extended Abstracts of ACM CHI'06 Conference on Human Factors in Computing Systems, Montreal, Canada, April 2006, pp. 271-274.
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Abstract
A computer implementation of a classic memory card game was adapted to rely on touch rather than vision. Instead of memorizing pictures on cards, players explore tactile graphics on a computer-generated virtual surface. Tactile sensations are created by controlling dynamic, distributed lateral strain patterns on a fingerpad in contact with an electronic tactile display called STReSS2. The tactile graphics are explored by moving the device within the workspace of a 2D planar carrier. Three tactile rendering methods were developed and used to create distinct tactile memory cards. The haptic memory game showcases the capabilities of this novel tactile display technology.